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Showing posts from July, 2010

30th July 2010 Programme Schedule

Dear Guides, here is the programme schedule for this Friday's Footdrill session. J

Programme Schedule

30th July 2010

Time

Activity

Action by

Venue

1500 - 1505

Attendance Taking

FCs

Canteen Area

1505 - 1745

Footdrill

All Guides in FDP Squad

Quadrangle

1745 - 1800

Debrief and Taps

FCs

Canteen Area


Attire:
Sec 2s: Half-uniform (Yellow tee) with hat, spectacle hooks, hairnet and polished boots with white socks

Sec 3s: Half-uniform (Blue tee) with hat, spectacle hooks, hairnet and polished boots with white socks

Things to note:

1. This CCA session only involves those in the FDP Squad.

2. This footdrill session will be a combined session with NYNPCC and NYSJAB, where we will be practicing and familiarising ourselves with the parade procedure, so please take note.

3. Guides are reminded to revise their footdrill notes the day before the CCA session, and are to drink plenty of water and rest well the night before.

4. All boots are to be polished. Unpolished boots will be counted as an attire mistake.

5. If you are unable to attend the CCA session, please submit a signed excuse letter.

Cheers,
FCs 2011

West Division Day - Reminders

Dear Guides,

This is regarding the upcoming West Division Day this saturday, 24 July 2010.
  • Please remember to pass your consent forms to your sec 3s by this Friday
  • Take note that guides are supposed to report at 8:45 AM at Clementi Town Secondary School on West Division Day in the correct attire
  • For games that require participants to bring their own equipment, guides are reminded to bring their own equipment on that day( check the information on each game previously uploaded on the company blog)
Thank you!
We hope that you will have fun on West Division Day!
- West Division Day ICs

NYGG Schedule

Dear all,
Please refer to http://weareo-n-e-schedule.blogspot.com/ for semester 2's schedule.
You can also click the link below the tag box.

Ms Teng

Programme Schedule


16th July 2010, Friday



Gadgets


Time

Activity

Action by

Venue

3.00-3.15

Roll Call & Briefing

OICs and AICs

Quadrangle

3.15-5.45

Gadgets Session

All guides

Canteen Area

5.45-6.00

Debrief and Taps

All guides

Canteen Area


Attire:

Sec 1-3: LSC'10 tee + NY shorts / dark blue straight-cut FBTs


Things to note:

1. If you are unable to attend CCA session, please submit a signed excuse letter to the AICs

2. Guides are reminded to bring their penknives for the CCA session

3. Guides should revise the knots and lashings in the Guide handbook before CCA


Cheers,

OICs, Serene, Bernadette, Kah Min

Footdrill 13th July, Tuesday

Programme Schedule

13th July 2010


 

Time 

Activity  

Action by 

Venue 

1500-1720

Footdrill for Sec 1s

Sec 1s

Quadrangle

1720-1730

Debrief and Taps 

Sec 1s

Canteen Area 


 

Attire:

Sec 1s: Full Uniform with Boots


 

Things to note:

  1. Only Sec 1s are required to attend this footdrill session.
  2. Sec 4 FCs will be commanding the squad.
  3. Guides are reminded to revise their footdrill notes the day before the CCA session, and are to drink plenty of water and rest well the night before.
  4. All boots are to be polished. Unpolished boots will be counted as an attire mistake.
  5. If you are unable to attend CCA session, please submit a signed excuse letter to the ACLs.


 

Cheers,

AMMPlified

West Division Day Game Allocation

Dear Guides,
Here are the allocations for west division day 2010!
Date: 24 July 2010
Venue: Clementi Town Secondary School
Time: 9am(reporting time) - 3pm
Lunch is packed at $2.50 per person.
Please email melissa at melissatan.hy@gmail.com, if you have any special dietary requirements.
After checking your game allocation, please read the game info in the previous post:)
Thank you for submitting your preferred choice of games, and we hope that you will enjoy West Division Day 2010.
:D
-West Div. Day I/Cs
Chiou Chyong, Pei Xuan, Qian Yu, Melissa

Allocations for West Div. Day

Name of Comp.

No.

Name

Patrol

Sec

Archery

3

Serene Chung

Oriole

3

Cherie Tan

Jasmine

3

Amelia Woo

Jasmine

3

Badminton

4

Ashleigh Toh

Sparrow

2

Gladys Ng

Flowerpecker

2

Ooi Shu Hui

Jasmine

2

Nyssa Low Pui Cheng

Orchid

3

Bowling

5

Tiong Shu Hui

Dove

1

Choo Wen Xin

Oriole

2

Lim Kay Yen Hannah

Swallow

2

Andrea Yong Shu Wei

Kingfisher

2

Tan Ming Min Belle

Jasmine

2

Clash of TBGs

4

Joyce Sin Jie Yin

Ixora

1

Heng Shu Wei

Orchid

1

Teo Wei Tian ,Tricia

Hibiscus

1

Crystal Chong

Kingfisher

1

The Ultimate Olympic Challenge - Clash of the Titans

10

Chua Zhi Qin

Jasmine

1

Lee Yi En Jayne

Dove

1

Maegan Liew Chew Min

Sunflower


1

Nicole Thong

Ixora


1

Neo Ying

Kingfisher

1

Sandra Ng


Dove

2

Shanisse Goh

Flowerpecker

2

Denise Chong


Oriole

2

Neo Xin Hui

Dove

3

Bernadette Ng

Kingfisher

3

Floor Ball

4

Seisha Chang

Sunflower


1

Li Bai Hui


Hibiscus


1

Gan Yun Min


Oriole

1

He Chen

Dove

2

Friscee / Telematch

5

Tan Lyn, Anthea

Sparrow

1

Tan Kah Min

Swallow

3

Wong Xin Yi

Sparrow

3

Liew Chiou Chyong

Sunflower

3

Lin Qian Yu

Sunflower

3

Futsal / Indoor Soccer

5

Tanya Chee

Flowerpecker

1

Gladys Lee Si Qi

Swallow

2

Clarice Chng

Ixora

2

Sarah Ye Yunxi

Kingfisher

2

Daphne Lo Hiu Tung

Morning Glory

3

Games Station

4

Jere Low Wenn

Morning Glory

1

Ng Zi Ning

Sunflower

2

Roselyn Yeo

Hibiscus

2

Gwendelyn Ong Xuan Xuan

Swallow

2

Golf With A Twist

4

Kok Siew Peng, Evelyn

Morning Glory

1

Crystal Chong Inn Jhee

Kingfisher

1

Xiao Jia Chun

Sparrow

2

Ng Su Min, Rachel

Orchid

2

Skipping Rope Relay

4

Cheryl Tay

Orchid


2

Tan Yu Lin

Dove

3

Melissa Tan Hui Yin

Hibiscus

3

Lek Yee Khoon

Ixora

3

The Ultimate Olympic Challenge - Twister, River Newspaper, Sole to Soul (3 stations together)

8

Nicole Lee Zhi Ying

Swallow

1

Vanessa Lee Jia Xin

Oriole

1

Ng K-Cia

Ixora


2

Tan Ting Ting

Sparrow

2

Agnes See Hon Queen

Oriole

3

Ng Pei Xuan

Orchid

3

Lim Jia Yu

Flowerpecker

3

Choong Jia Chee

Swallow

3


West Division Day Game Information

Dear Guides,
Please take note of the following(especially the info about the game you are participating in:
The West Division Day 2010 will be held on the 24 July 2010. The details are as follows.

Venue : Clementi Town Secondary School
Time : 9am (reporting time) – 3.00pm
Lunch is packed at $2.50 per person.


There will be a maximum of 6 teams for each sports competition to compete against one another. Two categories : Guides teams and Brownies teams. Guides teams will compete with the Guides teams, and Brownies teams against the Brownies teams. At the end of the day, trophies will be awarded to the top three winning teams for each category for each sports competition.

Each school is allowed to send in only 1 team per coy for each sports competition and maximum 4 teams to participate in any of the sports competitions for West Division Day if they are eligible to compete in the various competitions. The number of Guides/Brownies per team varies from 3 to 10 depending on the individual sports competition.

Please note :
a)For some competitions,teams will have to bring your own materials or sports equipment. CTSS and organising unit for the sports competition will only try to provide bigger and bulky equipment. Thus, read the details carefully.
b)Guides/brownies are not allowed to participate in the competitions that their school organized.

The details of the sports stations can be found in the Annexes 1 - 16.
Guides attending this event to bring only limited, necessary items as you will be responsible for your own belongings.

Annex A : Archery (Greenridge Secondary School) – 3 Players/Team

Guider I/C : Ms Durga Contact : 98517596 Email : durgamu_n_tinagaran@moe.edu.sg
Venue : Classroom Level 1

Logistics to be provided by Greenridge Secondary
2 Bow Sets & 8 Arrows, Balloons, Wooden Board, Score sheet, Twine, Gadget poles

Set up:
1.Wooden board (picture is just for illustrations)
Each balloon colour represent a number

2 Gadget poles knocked in 10 metres away from the board at the 2 ends.
Twine tied across from the board to the gadget poles at both sides to prevent entry during the shoot.height of twine tied at around ½ metres from ground.
Shooting Line: Twine tied between the two gadget poles. Height of twine tied at around few centimetres from the ground.

Instructions
1.Two teams will shoot at a time. One team will be known as team A while the other team will be known as team B.
2.Teams will start to shoot in the 1st detail
3.1st Archer from both team will start the shoot.
4.Next, 2nd Archers from both teams will proceed to shoot.
5.Lastly, 3rd Archers from both teams will shoot their final arrows.
6.Their scores will be recorded and they will proced to 2nd Detail.
7.After completion of 2nd detail, they will total up the scores from both details.

Safety Rules:
1.NO one should be allowed beyond the boundaries set during shooting.
2.NO pointing of arrows except in the direction of the target.
3.NO dry firing of bows.
4.NO talking when on the shooting line
5.All movement should be only possible when the area is declared to be clear.
6.When retriving arrows, no one should be standing in front of the arrow or behind the archer.

Score sheet

Team: A / B
Name of guides:
1.______________________________
2.______________________________
3.______________________________



1st Archer
2nd Archer
3rd Archer
1st Detail



2nd Detail



Total





Total Score: ___________________________


Annex B : Badminton (Zhenghua Pimary School) - 4 Players / Team

Guider I/C : Lim Lay Chin Contact : 97962366
Email Address : lim_lay_chin@moe.edu.sg

Venue : Indoor Sports Hall (Pri)

Badminton Net and Poles to be prepared by Clementi Town Secondary School

Other Logistics to be prepared by Zhenghua Secondary School

Rules & Regulations
1.Each school must send a team of four players – Two groups of Doubles.
2.Players must be in Sports attire.
3.Players must bring their own rackets, only nets and shuttlecocks will be provided.
4.Each group will draw lots to pick their opponents.
5.Each game will last for 10 minutes, during which both teams must score as many points as possible.
6.Team to serve first will be decided by the referee (The referee will throw the shuttlecock into the air. The team which the head of the shuttlecock faces will serve first)
7.Only players in service can score.
8.The first, second and third positions will go to the school with the highest score.


Annex C : Bowling (Juying Primary School) – 5 Players / Team

Guider I/C : Ms Faith Ng Contact No. : 98788278
Email Address : ng_siew_yeng@moe.edu.sg
Venue : Classroom

Logistics to be prepared by Juying Primary School :
1.5 liters bottles, Basketballs, Big plastic cones


Rules & Regulations
1.Each school to sent a team of 5 girls.
2.Each school is allowed to send 1 team only.
3.Each girl will have 2 tries.
4.Each girl to use a basketball to roll across the lane to knock down as many pins as she can (total of 10 pins [water bottles filled with water]).
5.Each pin is awarded 1 point. The top 3 schools will be awarded Gold, Silver and Bronze respectively.
6.If there is a draw (affecting the top 3 prizes) the schools involved will compete again.

Annex D : Captain Chapteh (Clementi Primary) – 4 Players / Team

Logistics provided by Clementi Primary
Chaptehs, baskets, stopwatches

Hoe to play :
Two groups line up in 2 straight lines with a basket at the end. The students will pass the chapteh by kicking it to each other. The group that can kick the most chapteh within 2minutes into the basket at the end wins.
Top 3 teams scorers will receive trophies for each category.

Annex E : Clash of TBGs (Henry Park Primary) – 4 Players / Team

Guider I/C : Ms Nadia Contact : 90117048
Email : nadia_abu_bakar@moe.edu.sg

Objective:
- To complete the stations as fast as possible
- A completion of obstacles will add points to the total score
- Guides will be against guides and brownies will be against brownies’ timings


Station 1 : DRY-est the Better

XXXX
1.5m 3m



1. 4 participants will be skipping sidewards with a cup in a hand.
2. Scoop as much water with the cup and walk along a curvy-human pathway
3. Pour the amount of water into the next container
4. Run through the human pathway, put the cup in the 1st container and tap the next participant’s hand.
5. After all 4 participants have completed the station, the timekeeper will stop the ticking stopwatch.
6. The water collector will pour the amount of water from the container into a measuring container to measure the amount of water collected.
7. The first three highest amount of water collected will be given points accordingly and the time will be added to the total time taken to complete the 5 sets of obstacles.
Station 2 : SEE-me through















XXX XXX XXX XXX

1. A representative, Participant A, will be placed in an area where colour coded items are laid.
2. The other three participants know which colour coded items to collect and will direct the blindfolded Participant A to the collect the items.
3. They are racing against time and the no. of correct items will be added to their score.

4. The three participants who are directing can only direct by using , <> , <_right>, <> , <> , <> ONLY .


Station 3 : Target Hitting

Materials : A big card board measure 100 x 50 cm with 5 holes of various sizes. 3 tennis balls












Rules of the game
1.4 players will get 3 tennis balls.
2.Each player will have 3 chances to throw the tennis ball into the hole at a distance.
3.Points will be awarded accordingly to the hole which the ball has successfully being thrown into .
4.A maximum of 20 points can be awarded to each team.


Annex F : The Ultimate Olympic Challenge : Clash of the Titans
(Methodist Girls School 1st Coy) – 10 Players / Team

Guider I/C : Ms Marilyn Lau Contact : 90063229
Email : lau_li-lin_marilyn@moe.edu.sg

Procedure of Game:
1.The two teams will line up in two different rows facing opposite directions.
2.The referee will indicate with the number of fingers she holds up, the number of girls she wants to play in that round of the game.
3.The number of girls indicated must run towards the wall they are facing, touch it (possibly pick up any equipment that would be required for particular games such as sticks for handball) and then run back towards the referee.
4. During this time, the referee of the game who is standing in the middle of the play area will hold up a ball/ instrument of play. She could hold up a soccer ball, basketball, floor ball, captain’s ball or netball depending on the sport that is supposed to be played, then drops it onto the ground.
5.The players run toward the particular ball and that round of the game begins.
6.That particular round is over after one of the teams scores a goal or the teams have played for 4 minutes. (Depending on which comes first)
7.The girls who have just played will stand at the back of the row/line.
8.One point is awarded to the team who scored the goal. If it was a draw, no points are awarded at all.
9.The next round begins. (Repeat steps 2 to 8)
10. The whole game is over after the girls have been playing for half an hour. This game will continue repeating till the time hits 30mins. Points are awarded to the schools based on the number of goals they scored during the whole game.

Logistics to be provided by MGS
1 netball, 8 hockey sticks, 1 basketball, 1 soccer ball, Score sheets









Annex G : Floor Ball (Fuhua Primary) – 4 Players / Team

Teacher I/C: Nurul Asyikin Norman Contact No. : 91058974
Email Address : nurul_asyikin_norman@moe.edu.sg

Venue : Classroom / Hall (if can get barrier)

Logistics to be prepared by Fuhua Primary School:
Floorball Sticks, floorball, all necessary equipment

Playing the game
1.The aim of the game is to score as many goals as possible.
2.To decide which team will start first, the referee will toss a coin.
3.There are 2 halves, each half lasting for 3 minutes. There will be no switching of sides.
4.Each player will try to score towards their own goals while the keeper will try to block the goals from the opposing team.
5.The first, second and third positions will go to the school with the highest number of goals.
Annex H : Folding Up (De La Salle Primary) – 8 Players / Team

Guider I/C : Ho Hwee Leng Contact No. : 96943247
Email Address : ho_hwee_leng@moe.edu.sg

Venue : Netball court

Logistics to be prepared by De La Salle Primary :
guides (at least 10 guides. The station is manned by guides who unfolds the ground sheet after it has been folded by each player so that the next Brownie can fold the next round.) & 10 basketballs & 10 hoola hoops

Rules & Regulations
The team of 8 will do this in relay. 1st Brownie will dribble a basketball across the netball court to the end of the court where there will be a station for folding up a ground sheet.This must be done by the 1st Brownie who puts down the basketball, folds up the ground sheet into a small square the size of a slice of bread. When she has completed the folding, she will then pick up the basketball again and dribbles the ball back to the starting line where the 2nd Brownie is tagged. The 2nd Brownie will proceed with the basketball and repeat the steps of 1st Brownie and this goes on until all 8 Brownies complete everything.
The objective of the game is to assess the Brownies on their skills of housekeeping... folding clothes in the 5-point system and at the same time the skill of basketball dribbling is also included in the relay.
The winner is the team who is the fastest in completing the relay.
Annex I : Friscee / Telematch (Wet Weather Plan)
(Commonwealth Secondary) – 5 Players / Team

Guider i/c : Mrs Loh Mun Fei Contact : 98229402
Email address : loh_mun_fei@moe.edu.sg

Venue : field

Logistics to be prepared BY Commonwealth Secondary School
frisbee disc, coloured bands, markers / cones

Rules & Regulations
1. Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score.
2.Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
3.Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
4. Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.
5. Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
6.Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
7.Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes.
8.Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

Wet Weather Plan – Telematch
logistics to be prepared by Commonwealth Secondary School :
1 packet of plastic spoon, 1 roll of raffia string, ping pong balls, balloons, hula-hoops

Game Plan :
1.PingPong Game :
A ping pong ball would be placed on the spoon and players have to hold the spoon strictly with their mouth only.
each team would be divided into 2, one on each side of the classroom.
each player will have to carry the spoon + ping pong ball from one side of the classroom to the other and put it in the container provided.
they can only proceed to balloon game after every player have successfully place the all ping pong balls into the container.
if the ping pong ball drop halfway, player will have to restart from starting line.

2. Plumpest Girl:
each team is to send a representive to wear a garbage bag that is cut into a size of a oversized t-shirt.
That girl will be standing at the far end of the classroom and players from various teams are to stand at the other end of the classroom
Other group members are to blow as many balloons as possible within a allocated time and run over to the girl and stuff those balloons into the garbage bag.
The team which has the most number of balloons in the garbage bag and the plumpest girl wins

3. The BOOMBOOM game:
Team will be divided into pairs.
Each pair is to tie a balloon onto the ankle between both legs.
Objective of the game is to burst opposite’s teams balloons without getting their own balloons burst
Winner will proceed to next round
Game takes approximately 5 mins

3. HulaHula!
Each team is to stand in a line in front of a hula hoop.
Each team’s objective is to crawl into the hoop without touching it and their hands must not let go of each other.
Once a player has touched the hoop, the team has to start all over again
The game has finished once when all players make it to the other side of the hoop
The fastest team wins

4. Cheerleading Competition
Teams are to come up with a short cheer that displays the Olympics values.
Cheer is approximately 2 to 4 mins
Teams are to present cheers in front of everyone at the end of discussion


*Winner will be determined by the team who scored the most number of points in these various competitions

* This backup plan is used in the event if wet weather.



Annex J : Futsal / Indoor Soccer (Chua Chu Kang Secondary)
– 5 Players / Team

Guider I/C : Ms Tham Ee-Lin Contact : 98575010
Email : tham_ee_lin@moe.edu.sg

Futsal is a variant of football that is played on a smaller playing surface and mainly played indoors. Its name is derived from the Portuguese futebol de salão and the Spanish fútbol de salón (and colloquially fútbol sala), which can be translated as "hall football." During the sport's second world championships held in Madrid in 1985, the name fútbol de salón was used. Since then, all other names have been officially and internationally changed to futsal. Futsal is played between two teams of five players, one of whom is the goalkeeper. Unlimited substitutes per team are permitted. Unlike some other forms of indoor football, the game is played on a hard court surface delimited by lines; walls or boards are not used. Futsal is also played with a smaller ball with less bounce than a regulation football. The rules create an emphasis on improvisation, creativity and technique as well as ball control and passing in small spaces.

START OF PLAY:
Coin toss followed by kickoff; opposing team waits outside center circle; ball deemed in play once it has been touched; the kicker shall not touch ball before someone else touches it; ensuing kick-offs taken after goals scored and at start of second half.

FOULS AND MISCONDUCT:
Direct free kick awarded when a player intentionally commits any of the following 11 offenses (penalty kick awarded when infringement takes place in penalty area)
· kicking or attempting to kick an opponent
· tripping an opponent
· jumping at an opponent
· charging an opponent in a violent or dangerous manner
· charging an opponent from behind
· striking, attempting to strike, or spitting at an opponent
· holding an opponent
· pushing an opponent
· charging an opponent with shoulder (i.e., shoulder charge)
· sliding at an opponent (i.e., sliding tackle)
· handling the ball (except goalkeeper)
Customised rule: The yellow cards and red cards will be omitted from the game. Instead of the cards, a direct free kick will be given to the opponent of the team that commits any of the above offenses.

Annex K : Games Station (River Valley High) – 4 Players / Team

Duration of the whole game: about 1.5 h per session
Venue: Special Room Level 3

The whole game will be divided into 3 stations. All school that participated in the game will have to complete all 3 stations.
These 3 stations are:
1.human chain
2.magic chair
3.limbo dance
All guides involved in the games should be in proper PE attire.

“Human chain” Station
Explanation: in this station, all 4 guides will arrange themselves from 1 to 4 and stand according to their number. They first person (number 1) will have to stand near the edge of the mat which marks the starting point. In this game, the guides are required to do a split and be connected with one another by touching the toe (or the tip of their shoes) of their teammates. The second guide (number 2) can only start “splitting” after number 1 says “okay”, and same applies to number 3 and 4. We will give them some time to adjust after number 4 has finished “splitting” as they try to reach the maximum length. The label will be put at the tip of the number 4’s feet after every member say “okay”. Only after then, they can relax.

Logistics provided by River Valley High :
measuring tape ( 2), meter ruler ( if possible 2, if not long ruler), books (3, as label), paper ( to indicate starting point and the distance etc), tape, marker, mat (8) not needed if the floor of the venue used if soft, clip board, score sheet, pens


“Magic chair” station
Explanation: in this station, the 4 guides have to sit on the chairs. Then their head will have to lie on one another’s lap. There will be towels to put underneath of their heads. The players have to support one another by their legs and they have to hold on to the lap of the person whom they are lying on. Then they will be given time to get themselves mentally ready. At most 1 min will be given for the team to be prepared for the game. After that they will be asked to lift up their “butt”, and the chairs will be removed while at the same time they will be timed until the first person’s “butt” touches the mat. A total of 2 trials will be allowed for each team. There will be time for them to rest for a while before they play this game again; it is also a time for them to discuss how they shall play in other to last longer.

Logistics provided by CTSS : 10 Chairs (same type of chairs)

Logistics provided by River Valley High :
stopwatch ( 3), mats (9), towels (10 )( have to be clean), clip board, score sheet, pens, baby powder (in case their hands are too sweaty)



“Limbo dance” station
Explanation: All the 4 guides will have to arrange themselves and start to challenge how low they are able to go. The height will start from 130cm then reduced 10cm after each successful attempt till 100cm is reached. From 100cm onwards, only 5cm will be reduced after each successful attempt. At the same time some music will be played to let the players to have some rhythm when trying to get through the “marking”. The number of members who can pass in certain height will be recorded until they all failed to get through any further. We will also allow 2 chances for the height below 80cm.

Logistics provided by River Valley High :
mats (4), gadgets pole x 145cm (2), short gadgets pole (28), string or tape, clip board, pens, score sheet

Score calculation:
For “human chain”
The better result (out of the 2 trials)
E.g. 476cm
Then the score will be 476 points.

For “magic chair”
The better result (out of the 2 trials)
E.g. 1min 43sec
Then it will be 103sec,
We will multiple by the number of member (which is 4)
Then the score will be 412 point.

For “limbo dance”
Follow the table below
Minimum height achieved
Points given
130
10
120
20
110
30
100
40
95
50
90
60
85
70
80
80
75
90
70
100
65
110
60
120
55
130
50
140

We will then take the points of all 4 members and add them together.
E.g. 50 + 80 + 40 +100=270
The point scored will be 270


Score sheet
Human chain
School name
company
1st trial/cm
2nd trial/cm
remarks





















Magic chair
School name
company
1st trial/min
2nd trial/min
remarks





















Limbo dance
School name
company
1st /cm
2nd /cm
3rd /cm
4th /cm
remarks






























Deciding the winner:
The scores will be summed up for all three stations. The schools from both sessions that have the highest score will be the winners. Only top three winners will be given th
Annex L : Golf With A Twist (Keming Primary) – 3 Players / Team

Guider I/C : Lim Sze Ling Serene Contact No. : 91294789
Email Address : lim_sze_ling_serene@moe.edu.sg

Venue: Hall
No. of player per school: 3

Logistic provided by Keming Primary School :
Floorball sticks(6), baskets (5), small coloured ball (2)

This is a game that is a combination of golf and floorball.

Rules & Regulations
1.There will be 2 coloured balls and each of them will get a floorball stick.(floor ball stick will be provided)
2.There will be baskets around the playing court which will open and close (the baskets will be manually controlled).
3.Each group will draw lots to pick their opponents.
4.Each game will last for 10 minutes, during which both teams must score as many points as possible.
5.The objective is to hit the ball into the baskets.
6.The first, second and third positions will go to the school with the highest score.

Annex N : Skipping Rope Relay (Shuqun Sec) – 4 Players / Team

Guider I/C : Ms Lek Meixuan Contact No. : 98732151
Email Address : lek_mei_xuan@moe.edu.sg

Venue : Netball Court

Logistics to be prepared by the organising school : NIL

Rules & Regulations
1.Players must be in Sports attire.

2.Players must bring 1 skipping rope( standard size – borrow from their own school) and 1 stopwatch from each school.

3.Player 1 will hold the skipping rope and skip together with player 2. The referee will start to count the number of times they take to skip for 10 minutes.

4.Player 2 will take over the skipping rope and skip together with player 3 for the next 10 minutes. The referee will start to count the number of times they take to skip for 10 minutes.

5.Player 3 will now take over the skipping rope and skip together with player 4 for the next 10 minutes. The referee will start to count the number of times they take to skip for 10 minutes.

6.All the number of times to skip will be added up as the final score.

7.The first, second and third positions will go to the school with the highest score.


Annex P : The Ultimate Olympic Challenge : (Methodist Girls’)
(3 stations) – 8 Players / Team

Guider I/C : Ms Marilyn Lau Contact : 90063229
Email : lau_li-lin_marilyn@moe.edu.sg

Station 1) Twister

Number of People Needed for this game: A team of 8 girls from different schools

Procedure of Game:
1.Each of the 4 schools present will send 2 representatives to play twister.
2.Players will take turns to spin a “spinner” (A die that tells where to put your hand or leg)
3.Players must move their matching hand or foot to a dot of the correct color.
4.Due to the scarcity of colored circles, players will often be required to put themselves in unlikely or precarious positions, eventually causing someone to fall.
5.A person is eliminated when she falls / her elbow, knee or bottom touches the mat.
6.Points will be awarded based on how long the person lasted in the game. For example, if there were 8 players and you were the first to get knocked out, you will only get one point. Whereas the last person in the game will get 8 points.
7.The points are totaled from the two players from the same school. The winning duo will receive a small prize.
8.The next round begins
9.The game is played for a total of 30 minutes. The schools will continue sending 2 different representatives per round. The school with the most number of winning teams will have 5 bonus points.
Logistics provided by Methodist Girls
2 Twister Sheets (One as Back Up), Spinner, Score Sheets


Station 2) River Newspaper

Number of People needed: 6 teams of 8 people each (Each team of 6 must all come from different schools)

Procedure of Game:
1.The girls will find their teams.
2.Each team will assemble at the starting point. Each team will be given 2 newspaper sheets of A3 size each.
3.Each team will make use of the 2 newspaper sheets to make it to the finishing line.
4.Their feet are not allowed to touch any part of the floor.
5.Points will be awarded according to the speed of the group. The first group that finishes will receive 6 points assuming there are 6 groups and subsequent groups will receive 5, 4, 3, 2, and 1 point respectively.

Logistics provided by Methodist Girls :
7 Stacks of Newspaper, Score Sheets


Station 3) Sole To Soul

1.Players are to get into groups of 8.
2.They should sit in a circle with their soles touching one another’s in a bent position.
3.They should be holding hands and are not allowed to let go.
4.The aim of the game is to stand up without removing contact with the other person’s sole.
5.Should they fall or remove contact, they must go back to their starting position.
6.Points will be awarded according to the speed of the group. The first group that finishes will receive 6 points assuming there are 6 groups and subsequent groups will receive 5, 4, 3, 2, and 1 point respectively.

Logistics provided by Methodist Girls
Score Sheets

Thank you!
West Div. Day I/Cs,
Chiou Chyong, Qian Yu, Pei Xuan ,Melissa